winrt::fire_and_forget struct (C++/WinRT)
To make your coroutine a fire-and-forget one, use winrt::fire_and_forget for its return type. For more info, and a code example, see Fire and forget.
Syntax
struct fire_and_forget;
Requirements
Minimum supported SDK: Windows SDK version 10.0.17134.0 (Windows 10, version 1803)
Namespace: winrt
Header: %WindowsSdkDir%Include<WindowsTargetPlatformVersion>\cppwinrt\winrt\base.h (included by default)
See also
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