Synthesizing interfaces (MIDL 3.0)

Assigning members to interfaces

A Windows Runtime class operates in terms of interfaces. Interfaces were barely mentioned in most of the preceding examples, though, because they're typically an implementation detail that you don't need to control in most cases.

As a result, when your class description doesn't otherwise reference an interface—but when one is needed to implement the class—the MIDL 3.0 compiler synthesizes and adds them, as necessary.

Default constructor

When you declare a default constructor as a member of a class, the compiler produces a Windows Runtime class that's default activatable. At the implementation level, this means that the metadata describes the class as default activatable, and the class factory for the runtimeclass implements the IActivationFactory interface.

runtimeclass Area
{
    Area();
    ...
}

In this case, Area is compiled with the metadata [Activatable] with a Type of null.

Non-default constructor(s)

When you declare one or more non-default constructors as members of a class, the compiler produces a Windows Runtime class that's activatable, rather than default activatable. At the implementation level, this means that the metadata will describe the class as activatable and specify the interface containing the constructor methods.

By default, this interface is named I<className>Factory, and the class factory for the runtimeclass implements that interface. If this interface name is already in use, then the compiler appends an integer numeral suffix (starting with 2), until it locates an unused name.

runtimeclass Area
{
    Area(Int32 width, Int32 height);
    ...
}

In this case, the compiler

  • synthesizes a factory interface named IAreaFactory,
  • adds an exclusiveto attribute to the synthesized interface, specifying that the interface can only be referenced by the runtime class, and
  • adds an activatable attribute to the runtime class indicating that clients can use IAreaFactory interface members to create instances of the class.

So, the MIDL above can be interpreted like this.

[exclusiveto(Area)]
interface IAreaFactory
{
    Area(Int32 width, Int32 height);
}

[activatable(IAreaFactory)]
runtimeclass Area
{
    ...
}

A class may contain both a default constructor and additional non-default constructors.

runtimeclass Area
{
    Area();
    Area(Int32 width, Int32 height);
    ...
}

In that case, the MIDL can be interpreted like this; with both forms of the activatable attribute.

[exclusiveto(Area)]
interface IAreaFactory
{
    Area(Int32 width, Int32 height);
}

[activatable()]
[activatable(IAreaFactory)]
runtimeclass Area
{
    ...
}

Instance members

In the example below, Area has members Height and Width.

runtimeclass Area : Windows.Foundation.IStringable
{
    Int32 Height;
    Int32 Width;
}

Those members are not part of any interface that Area implements. So, the compiler synthesizes an interface for them named, by default, I<className>. If this interface name is already in use, then the compiler appends an integer numeral suffix (starting with 2), until it locates an unused name.

In the case of the MIDL above, the compiler

  • synthesizes the IArea interface,
  • adds an exclusiveto attribute to the synthesized interface, specifying that the interface can only be referenced by the runtime class,
  • specifies that the runtime class implements IArea, and
  • makes the new interface the default interface for the runtime class if the class doesn't already have a default interface.

So, the MIDL above can be interpreted like this.

[exclusiveto(Area)]
interface IArea
{
    Int32 Height;
    Int32 Width;
}

runtimeclass Area : IArea, Windows.Foundation.IStringable
{
}

Static members

In the example below, Area has the static member NumberOfAreas.

runtimeclass Area : Windows.Foundation.IStringable
{
    static Int32 NumberOfAreas { get; };
}

The static member is not part of any static interface that Area implements. So, the compiler synthesizes an interface for it named, by default, I<className>Statics. If this interface name is already in use, then the compiler appends an integer numeral suffix (starting with 2), until it locates an unused name.

In the case of the MIDL above, the compiler

  • synthesizes the IAreaStatics interface,
  • adds an exclusiveto attribute to the synthesized interface, specifying that the interface can only be referenced by the runtime class, and
  • adds a statics attribute to the runtime class, specifying that the class factory implements IAreaStatics.

So, the MIDL above can be interpreted like this.

[exclusiveto(Area)]
interface IAreaStatics
{
    Int32 NumberOfAreas { get; };
}

[static(IAreaStatics)]
runtimeclass Area : Windows.Foundation.IStringable
{
}

Protected members

In the example below, Area has the protected member DoProtectedWork.

runtimeclass Area : Windows.Foundation.IStringable
{
    protected void DoProtectedWork();
}

The protected member is not part of any protected interface that Area implements. So, the compiler synthesizes an interface for it named, by default, I<className>Protected. If this interface name is already in use, then the compiler appends an integer numeral suffix (starting with 2), until it locates an unused name.

In the case of the MIDL above, the compiler

  • synthesizes the IAreaProtected interface,
  • adds an exclusiveto attribute to the synthesized interface, specifying that the interface can only be referenced by the runtime class, and
  • adds a protected attribute to the runtime class, specifying that the class implements the protected interface IAreaProtected.

So, the MIDL above can be interpreted like this.

[exclusiveto(Area)]
interface IAreaProtected
{
    void DoProtectedWork();
}

[protected(IAreaProtected)]
runtimeclass Area : Windows.Foundation.IStringable
{
}

Overridable members

In the example below, Volume (which derives from Area) has the overridable member DoOverridableWork.

runtimeclass Volume : Area
{
    overridable void DoOverridableWork();
}

The overridable member is not part of any overridable interface that Area implements. So, the compiler synthesizes an interface for it named, by default, I<className>Overrides. If this interface name is already in use, then the compiler appends an integer numeral suffix (starting with 2), until it locates an unused name.

In the case of the MIDL above, the compiler

  • synthesizes the IAreaOverrides interface,
  • adds an exclusiveto attribute to the synthesized interface, specifying that the interface can only be referenced by the runtime class, and
  • adds an overridable attribute to the runtime class, specifying that the class implements the overridable interface IAreaOverrides.

So, the MIDL above can be interpreted like this.

[exclusiveto(Area)]
interface IAreaOverrides
{
    void DoOverridableWork();
}

[overridable(IAreaOverrides)]
runtimeclass Area : Windows.Foundation.IStringable
{
}