IDiaSession::findLinesByLinenum
Determines the line numbers of the compiland that the specified line number in a source file lies within or near.
Syntax
HRESULT findLinesByLinenum (
IDiaSymbol* compiland,
IDiaSourceFile* file,
DWORD linenum,
DWORD column,
IDiaEnumLineNumbers** ppResult
);
Parameters
compiland
[in] An IDiaSymbol object that represents the compiland in which to search for the line numbers. This parameter cannot be NULL
.
file
[in] An IDiaSourceFile object that represents the source file to search in. This parameter cannot be NULL
.
linenum
[in] Specifies a one-based line number.
Note
You cannot use zero to specify all lines (use the IDiaSession::findLines method to find all lines).
column
[in] Specifies the column number. Use zero to specify all columns. A column is a byte offset into a line.
ppResult
[out] Returns an IDiaEnumLineNumbers objta that contains a list of the line numbers retrieved.
Return Value
If successful, returns S_OK
; otherwise, returns an error code.
Example
The following example shows how to open a source file, enumerate the compilands contributed by this file, and locate the line numbers in the source file where each compiland starts.
void ShowLinesInCompilands(IDiaSession *pSession, LPCOLESTR filename)
{
IDiaEnumSourceFiles* pEnum;
IDiaSourceFile* pFile;
DWORD celt;
pSession->findFile ( NULL, filename, nsFNameExt, &pEnum );
while ( pEnum->Next ( 1, &pFile, &celt ) == S_OK ) // for each file
{
IDiaEnumSymbols* pEnumCompilands;
IDiaSymbol* pCompiland;
pFile->get_compilands ( &pEnumCompilands );
// for each compiland
while ( pEnumCompilands->Next ( 1, &pCompiland, &celt ) == S_OK )
{
IDiaEnumLineNumbers* pEnum;
// Find first compiland closest to line 1 of the file.
if (pSession->findLinesByLinenum( pCompiland, pFile, 1, 0, &pEnum ) == S_OK)
{
IDiaLineNumber *pLineNumber;
DWORD lineCount;
while ( pEnum->Next(1,&pLineNumber,&lineCount) == S_OK)
{
DWORD lineNum;
if (pLineNumber->get_line(&lineNum) == S_OK)
{
printf("compiland starts in source at line number = %lu\n",lineNum);
}
}
}
}
}
}