PFND3D10DDI_DESTROYRASTERIZERSTATE callback function (d3d10umddi.h)
The DestroyRasterizerState function destroys the specified rasterizer state object. The rasterizer state object can be destroyed only if it is not currently bound to a display device.
PFND3D10DDI_DESTROYRASTERIZERSTATE Pfnd3d10ddiDestroyrasterizerstate;
void Pfnd3d10ddiDestroyrasterizerstate(
D3D10DDI_HDEVICE unnamedParam1,
D3D10DDI_HRASTERIZERSTATE unnamedParam2
)
{...}
unnamedParam1
hDevice [in]
A handle to the display device (graphics context).
unnamedParam2
hRasterizerState [in]
A handle to the driver's private data for the rasterizer state object to destroy. The Microsoft Direct3D runtime will free the memory region that it previously allocated for the object. Therefore, the driver can no longer access this memory region.
None
The driver can use the pfnSetErrorCb callback function to set an error code.
The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Direct3D runtime will determine that the error is critical. Even if the device was removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interfered with the operation of DestroyRasterizerState (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |