PFND3D10DDI_RESOURCEUNMAP callback function (d3d10umddi.h)
The ResourceUnmap function unmaps a subresource of a resource.
PFND3D10DDI_RESOURCEUNMAP Pfnd3d10ddiResourceunmap;
void Pfnd3d10ddiResourceunmap(
D3D10DDI_HDEVICE unnamedParam1,
D3D10DDI_HRESOURCE unnamedParam2,
UINT unnamedParam3
)
{...}
unnamedParam1
hDevice [in]
A handle to the display device (graphics context).
unnamedParam2
hResource [in]
A handle to the resource to unmap.
unnamedParam3
Subresource [in]
An index that indicates the subresource to unmap.
None
The driver can use the pfnSetErrorCb callback function to set an error code.
The driver can call pfnSetErrorCb to set the D3DDDIERR_DEVICEREMOVED error code; however, the driver is not required to set D3DDDIERR_DEVICEREMOVED if the device was removed. Calls to pfnSetErrorCb to set any other error code are critical.
For Windows Display Driver Model (WDDM) 1.3 and later drivers, the Microsoft Direct3D runtime supplies a restricted set of input values used by this function. For a list of all restricted values, see [Direct3D rendering performance improvements](/windows-hardware/drivers/display/direct3d-rendering-performance-improvements).Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |