PFND3D10DDI_STATE_GS_SAMPLER_CB callback function (d3d10umddi.h)

The pfnStateGsSamplerCb function causes the Microsoft Direct3D 10 runtime to refresh the geometry shader sample state.

Syntax

PFND3D10DDI_STATE_GS_SAMPLER_CB Pfnd3d10ddiStateGsSamplerCb;

void Pfnd3d10ddiStateGsSamplerCb(
  D3D10DDI_HRTCORELAYER unnamedParam1,
  UINT unnamedParam2,
  UINT unnamedParam3
)
{...}

Parameters

unnamedParam1

hRuntimeDevice [in]

A handle to a context for the core Direct3D 10 runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.

unnamedParam2

Count [in]

The total number of samplers. The number can be -1, which specifies that the Direct3D runtime will use its high watermarks to substitute an optimal value (which is typically less than the maximum valid value for Count). However, no non-NULL binding exists in a slot larger than the optimal Count value.

unnamedParam3

Base [in]

The beginning sampler for which the runtime should refresh state.

Return value

None

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See also

CreateDevice(D3D10)

D3D10DDI_CORELAYER_DEVICECALLBACKS