PFND3D10DDI_STATE_VS_SRV_CB callback function (d3d10umddi.h)
The pfnStateVsSrvCb function causes the Microsoft Direct3D 10 runtime to refresh the vertex shader stage's bound shader resource views.
PFND3D10DDI_STATE_VS_SRV_CB Pfnd3d10ddiStateVsSrvCb;
void Pfnd3d10ddiStateVsSrvCb(
D3D10DDI_HRTCORELAYER unnamedParam1,
UINT unnamedParam2,
UINT unnamedParam3
)
{...}
unnamedParam1
hRuntimeDevice [in]
A handle to a context for the core Direct3D 10 runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.
unnamedParam2
Count [in]
The total number of DDI handles to samplers. The number can be -1, which specifies that pfnStateVsSamplerCb will use its high watermarks to substitute an optimal value (which is typically less than the maximum valid value for Count). However, no non-NULL binding exists in a slot larger than the optimal Count value.
unnamedParam3
Base [in]
The beginning of the DDI handles to samplers.
None
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |