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The CalcPrivateShaderResourceViewSize(D3D11) function determines the size of the user-mode display driver's private region of memory (that is, the size of internal driver structures, not the size of the resource video memory) for a shader resource view.
Syntax
PFND3D11DDI_CALCPRIVATESHADERRESOURCEVIEWSIZE Pfnd3d11ddiCalcprivateshaderresourceviewsize;
SIZE_T Pfnd3d11ddiCalcprivateshaderresourceviewsize(
D3D10DDI_HDEVICE unnamedParam1,
const D3D11DDIARG_CREATESHADERRESOURCEVIEW *unnamedParam2
)
{...}
Parameters
unnamedParam1
hDevice [in]
A handle to the display device (graphics context).
unnamedParam2
pCreateShaderResourceView [in]
A pointer to a D3D11DDIARG_CREATESHADERRESOURCEVIEW structure that describes the parameters that the user-mode display driver uses to calculate the size of the memory region.
Return value
CalcPrivateShaderResourceViewSize(D3D11) returns the size of the memory region that the driver requires to create a shader resource view.
Requirements
Requirement | Value |
---|---|
Minimum supported client | CalcPrivateShaderResourceViewSize(D3D11) is supported beginning with the Windows 7 operating system. |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |