D3D11_1DDI_VIDEO_PROCESSOR_ROTATION enumeration (d3d10umddi.h)

Specifies the clockwise rotation of the input stream of the video processor.

Syntax

typedef enum D3D11_1DDI_VIDEO_PROCESSOR_ROTATION {
  D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_IDENTITY,
  D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_90,
  D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_180,
  D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_270
} ;

Constants

 
D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_IDENTITY
Indicates that rotation is 0 degrees—landscape mode.
D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_90
Indicates that rotation is 90 degrees clockwise—portrait mode.
D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_180
Indicates that rotation is 180 degrees clockwise—inverted landscape mode.
D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_270
Indicates that rotation is 270 degrees clockwise—inverted portrait mode.

Requirements

Requirement Value
Minimum supported client Windows 8
Minimum supported server Windows Server 2012
Header d3d10umddi.h (include D3d10umddi.h)