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Describes the video processor's output view.
Syntax
typedef struct D3D11_1DDIARG_CREATEVIDEOPROCESSOROUTPUTVIEW {
D3D10DDI_HRESOURCE hDrvResource;
D3D11_1DDI_HVIDEOPROCESSORENUM hDrvVideoProcessorEnum;
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_1DDIARG_CREATEVIDEOPROCESSOROUTPUTVIEW;
Members
hDrvResource
A handle to the video decoder output resource.
hDrvVideoProcessorEnum
A handle to the video processor enumeration.
MipSlice
The identifier of the MIP-map slice.
FirstArraySlice
The identifier of the first array slice.
ArraySize
The number of array slices for the texture.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | d3d10umddi.h (include D3d10umddi.h) |