D3DWDDM1_3DDI_TILED_RESOURCE_COORDINATE structure (d3d10umddi.h)

Specifies the (x, y, z) coordinate values below the index tiles of a tiled resource, along with the respective subresource. Note that the coordinate values do not indicate pixels or bytes.

Syntax

typedef struct D3DWDDM1_3DDI_TILED_RESOURCE_COORDINATE {
  UINT X;
  UINT Y;
  UINT Z;
  UINT Subresource;
} D3DWDDM1_3DDI_TILED_RESOURCE_COORDINATE;

Members

X

The x coordinate of the tiled resource. Used for buffer, 1-D, 2-D, and 3-D rendering.

Y

The y coordinate of the tiled resource. Used for 2-D and 3-D rendering.

Z

The z coordinate of the tiled resource. Used for 3-D rendering.

Subresource

The subresource of the tiled resource. Used to index into mipmaps and arrays for 1-D, 2-D, and 3-D rendering.

If mipmaps are packed into a single tile, any subresource value that indicates any of the packed mipmaps refers to the same tile.

Requirements

Requirement Value
Minimum supported client Windows 8.1,WDDM 1.3
Minimum supported server Windows Server 2012 R2
Header d3d10umddi.h (include D3d10umddi.h)