PFND3D12DDI_CALCPRIVATEHEAPANDRESOURCESIZES_0088 callback function (d3d12umddi.h)

Important

Some information relates to a prerelease product which may be substantially modified before it's commercially released. Microsoft makes no warranties, express or implied, with respect to the information provided here.

PFND3D12DDI_CALCPRIVATEHEAPANDRESOURCESIZES_0088 calculates the number of bytes required for a private heap and resource.

Syntax

PFND3D12DDI_CALCPRIVATEHEAPANDRESOURCESIZES_0088 Pfnd3d12ddiCalcprivateheapandresourcesizes0088;

D3D12DDI_HEAP_AND_RESOURCE_SIZES Pfnd3d12ddiCalcprivateheapandresourcesizes0088(
  D3D12DDI_HDEVICE unnamedParam1,
  const D3D12DDIARG_CREATEHEAP_0001 *unnamedParam2,
  const D3D12DDIARG_CREATERESOURCE_0088 *unnamedParam3,
  D3D12DDI_HPROTECTEDRESOURCESESSION_0030 unnamedParam4
)
{...}

Parameters

unnamedParam1

[in] A handle to the display device (graphics context).

unnamedParam2

[in/optional] Pointer to a D3D12DDIARG_CREATEHEAP_0001 structure that describes the heap.

unnamedParam3

[in/optional] Pointer to a D3D12DDIARG_CREATERESOURCE_0088 structure that describes the resource.

unnamedParam4

[in] The protected resource session to use for the heap/resource being created. Zero indicates unprotected resources. See the Protected Resources Specification for more information.

Return value

Returns a D3D12DDI_HEAP_AND_RESOURCE_SIZES structure that specifies the sizes of the heap and resource, in bytes.

Requirements

Requirement Value
Minimum supported client Windows 11 (WDDM 3.0)
Header d3d12umddi.h

See also

D3D12DDIARG_CREATERESOURCE_0088

PFND3D12DDI_CREATEHEAPANDRESOURCE_0088