PFND3D12DDI_CALCPRIVATEHEAPANDRESOURCESIZES_0088 callback function (d3d12umddi.h)
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PFND3D12DDI_CALCPRIVATEHEAPANDRESOURCESIZES_0088 calculates the number of bytes required for a private heap and resource.
Syntax
PFND3D12DDI_CALCPRIVATEHEAPANDRESOURCESIZES_0088 Pfnd3d12ddiCalcprivateheapandresourcesizes0088;
D3D12DDI_HEAP_AND_RESOURCE_SIZES Pfnd3d12ddiCalcprivateheapandresourcesizes0088(
D3D12DDI_HDEVICE unnamedParam1,
const D3D12DDIARG_CREATEHEAP_0001 *unnamedParam2,
const D3D12DDIARG_CREATERESOURCE_0088 *unnamedParam3,
D3D12DDI_HPROTECTEDRESOURCESESSION_0030 unnamedParam4
)
{...}
Parameters
unnamedParam1
[in] A handle to the display device (graphics context).
unnamedParam2
[in/optional] Pointer to a D3D12DDIARG_CREATEHEAP_0001 structure that describes the heap.
unnamedParam3
[in/optional] Pointer to a D3D12DDIARG_CREATERESOURCE_0088 structure that describes the resource.
unnamedParam4
[in] The protected resource session to use for the heap/resource being created. Zero indicates unprotected resources. See the Protected Resources Specification for more information.
Return value
Returns a D3D12DDI_HEAP_AND_RESOURCE_SIZES structure that specifies the sizes of the heap and resource, in bytes.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 11 (WDDM 3.0) |
Header | d3d12umddi.h |
See also
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