D3D12DDI_CREATE_SHADER_FLAGS enumeration (d3d12umddi.h)
Defines flags for shader creation.
Syntax
typedef enum D3D12DDI_CREATE_SHADER_FLAGS {
D3D12DDI_CREATE_SHADER_FLAG_NONE,
D3D12DDI_CREATE_SHADER_FLAG_ENABLE_SHADER_TRACING,
D3D12DDI_CREATE_SHADER_FLAG_DISABLE_OPTIMIZATION_0024
} ;
Constants
D3D12DDI_CREATE_SHADER_FLAG_NONE No flag value for shader creation. |
D3D12DDI_CREATE_SHADER_FLAG_ENABLE_SHADER_TRACING The shader is tracing. |
D3D12DDI_CREATE_SHADER_FLAG_DISABLE_OPTIMIZATION_0024 D3D12DDI_CREATE_SHADER_FLAG_DISABLE_OPTIMIZATION The shader is compiled quickly and less optimally. |
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h (include D3d12umddi.h) |
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for