D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAGS_0080 enumeration (d3d12umddi.h)

D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAGS_0080 enumerates the control action(s) to take on a driver-managed shader cache.

Syntax

typedef enum D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAGS_0080 {
  D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAG_0080_DISABLE,
  D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAG_0080_ENABLE,
  D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAG_0080_CLEAR
} ;

Constants

 
D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAG_0080_DISABLE
Disable the shader cache. A disabled cache cannot be used to look up data or have new data stored in it.
D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAG_0080_ENABLE
Resumes use of the cache.
D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAG_0080_CLEAR
Delete any existing cache content.

Remarks

D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAGS_0080 is a parameter passed to a driver's PFND3D12DDI_IMPLICITSHADERCACHECONTROL_0080.

A driver will not receive both D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAG_0080_DISABLE and D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAG_0080_ENABLE at the same time.

See the D3D12 Shader Cache APIs specification for more information.

Requirements

Requirement Value
Header d3d12umddi.h

See also

PFND3D12DDI_IMPLICITSHADERCACHECONTROL_0080