D3D12DDI_META_COMMAND_PARAMETER_TYPE enumeration (d3d12umddi.h)
A D3D12DDI_META_COMMAND_PARAMETER_TYPE value indicates the meta-command type.
Syntax
typedef enum D3D12DDI_META_COMMAND_PARAMETER_TYPE {
D3D12DDI_META_COMMAND_PARAMETER_TYPE_FLOAT = 0,
D3D12DDI_META_COMMAND_PARAMETER_TYPE_UINT64 = 1,
D3D12DDI_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 2,
D3D12DDI_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 3,
D3D12DDI_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 4
} ;
Constants
D3D12DDI_META_COMMAND_PARAMETER_TYPE_FLOAT Value: 0 The parameter type is float. |
D3D12DDI_META_COMMAND_PARAMETER_TYPE_UINT64 Value: 1 The parameter type is UINT64. |
D3D12DDI_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS Value: 2 GPU virtual address. |
D3D12DDI_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV Value: 3 CPU descriptor handle heap type CBV (constant buffer view), SRV (shader resource view), or UAV (unordered access view). |
D3D12DDI_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV Value: 4 GPU descriptor handle heap type CBV (constant buffer view), SRV (shader resource view), or UAV (unordered access view). |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |
See also
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