D3D12DDI_COMMAND_LIST_FUNCS_3D_0030 structure (d3d12umddi.h)

The command list functions for 3D.

Syntax

typedef struct D3D12DDI_COMMAND_LIST_FUNCS_3D_0030 {
  PFND3D12DDI_CLOSECOMMANDLIST                       pfnCloseCommandList;
  PFND3D12DDI_RESETCOMMANDLIST                       pfnResetCommandList;
  PFND3D12DDI_DRAWINSTANCED                          pfnDrawInstanced;
  PFND3D12DDI_DRAWINDEXEDINSTANCED                   pfnDrawIndexedInstanced;
  PFND3D12DDI_DISPATCH                               pfnDispatch;
  PFND3D12DDI_CLEAR_UNORDERED_ACCESS_VIEW_UINT_0003  pfnClearUnorderedAccessViewUint;
  PFND3D12DDI_CLEAR_UNORDERED_ACCESS_VIEW_FLOAT_0003 pfnClearUnorderedAccessViewFloat;
  PFND3D12DDI_CLEAR_RENDER_TARGET_VIEW_0003          pfnClearRenderTargetView;
  PFND3D12DDI_CLEAR_DEPTH_STENCIL_VIEW_0003          pfnClearDepthStencilView;
  PFND3D12DDI_DISCARD_RESOURCE_0003                  pfnDiscardResource;
  PFND3D12DDI_COPYTEXTUREREGION_0003                 pfnCopyTextureRegion;
  PFND3D12DDI_RESOURCECOPY                           pfnResourceCopy;
  PFND3D12DDI_COPYTILES                              pfnCopyTiles;
  PFND3D12DDI_COPYBUFFERREGION_0003                  pfnCopyBufferRegion;
  PFND3D12DDI_RESOURCERESOLVESUBRESOURCE             pfnResourceResolveSubresource;
  PFND3D12DDI_EXECUTE_BUNDLE                         pfnExecuteBundle;
  PFND3D12DDI_EXECUTE_INDIRECT                       pfnExecuteIndirect;
  PFND3D12DDI_RESOURCEBARRIER_0022                   pfnResourceBarrier;
  PFND3D12DDI_BLT                                    pfnBlt;
  PFND3D12DDI_PRESENT_0028                           pfnPresent;
  PFND3D12DDI_BEGIN_END_QUERY_0003                   pfnBeginQuery;
  PFND3D12DDI_BEGIN_END_QUERY_0003                   pfnEndQuery;
  PFND3D12DDI_RESOLVE_QUERY_DATA                     pfnResolveQueryData;
  PFND3D12DDI_SET_PREDICATION                        pfnSetPredication;
  PFND3D12DDI_IA_SETTOPOLOGY_0003                    pfnIaSetTopology;
  PFND3D12DDI_RS_SETVIEWPORTS_0003                   pfnRsSetViewports;
  PFND3D12DDI_RS_SETSCISSORRECTS_0003                pfnRsSetScissorRects;
  PFND3D12DDI_OM_SETBLENDFACTOR                      pfnOmSetBlendFactor;
  PFND3D12DDI_OM_SETSTENCILREF                       pfnOmSetStencilRef;
  PFND3D12DDI_SET_PIPELINE_STATE                     pfnSetPipelineState;
  PFND3D12DDI_SET_DESCRIPTOR_HEAPS_0003              pfnSetDescriptorHeaps;
  PFND3D12DDI_SET_ROOT_SIGNATURE                     pfnSetComputeRootSignature;
  PFND3D12DDI_SET_ROOT_SIGNATURE                     pfnSetGraphicsRootSignature;
  PFND3D12DDI_SET_ROOT_DESCRIPTOR_TABLE              pfnSetComputeRootDescriptorTable;
  PFND3D12DDI_SET_ROOT_DESCRIPTOR_TABLE              pfnSetGraphicsRootDescriptorTable;
  PFND3D12DDI_SET_ROOT_32BIT_CONSTANT                pfnSetComputeRoot32BitConstant;
  PFND3D12DDI_SET_ROOT_32BIT_CONSTANT                pfnSetGraphicsRoot32BitConstant;
  PFND3D12DDI_SET_ROOT_32BIT_CONSTANTS_0003          pfnSetComputeRoot32BitConstants;
  PFND3D12DDI_SET_ROOT_32BIT_CONSTANTS_0003          pfnSetGraphicsRoot32BitConstants;
  PFND3D12DDI_SET_ROOT_BUFFER_VIEW                   pfnSetComputeRootConstantBufferView;
  PFND3D12DDI_SET_ROOT_BUFFER_VIEW                   pfnSetGraphicsRootConstantBufferView;
  PFND3D12DDI_SET_ROOT_BUFFER_VIEW                   pfnSetComputeRootShaderResourceView;
  PFND3D12DDI_SET_ROOT_BUFFER_VIEW                   pfnSetGraphicsRootShaderResourceView;
  PFND3D12DDI_SET_ROOT_BUFFER_VIEW                   pfnSetComputeRootUnorderedAccessView;
  PFND3D12DDI_SET_ROOT_BUFFER_VIEW                   pfnSetGraphicsRootUnorderedAccessView;
  PFND3D12DDI_IA_SET_INDEX_BUFFER                    pfnIASetIndexBuffer;
  PFND3D12DDI_IA_SET_VERTEX_BUFFERS_0003             pfnIASetVertexBuffers;
  PFND3D12DDI_SO_SET_TARGETS_0003                    pfnSOSetTargets;
  PFND3D12DDI_OM_SET_RENDER_TARGETS_0003             pfnOMSetRenderTargets;
  PFND3D12DDI_SET_MARKER                             pfnSetMarker;
  PFND3D12DDI_CLEAR_ROOT_ARGUMENTS                   pfnClearRootArguments;
  PFND3D12DDI_COPYBUFFERREGION_0003                  pfnAtomicCopyBufferRegion;
  PFND3D12DDI_OM_SETDEPTHBOUNDS_0025                 pfnOMSetDepthBounds;
  PFND3D12DDI_SETSAMPLEPOSITIONS_0027                pfnSetSamplePositions;
  PFND3D12DDI_RESOURCERESOLVESUBRESOURCEREGION_0027  pfnResourceResolveSubresourceRegion;
  PFND3D12DDI_SETPROTECTEDRESOURCESESSION_0030       pfnSetProtectedResourceSession;
} D3D12DDI_COMMAND_LIST_FUNCS_3D_0030;

Members

pfnCloseCommandList

Close the command list.

pfnResetCommandList

Reset the command list.

pfnDrawInstanced

Draw instanced.

pfnDrawIndexedInstanced

Draw indexed instanced.

pfnDispatch

Dispatch.

pfnClearUnorderedAccessViewUint

Clear the unordered access view of UINT values.

pfnClearUnorderedAccessViewFloat

Clear the unordered access view of FLOAT values.

pfnClearRenderTargetView

Clear the render target view.

pfnClearDepthStencilView

Clear the depth stencil view.

pfnDiscardResource

Discard resource.

pfnCopyTextureRegion

Copy texture region.

pfnResourceCopy

Resource copy.

pfnCopyTiles

Copy tiles.

pfnCopyBufferRegion

Copy buffer region.

pfnResourceResolveSubresource

Resource resolve subresource.

pfnExecuteBundle

Execute bundle.

pfnExecuteIndirect

Execute indirect.

pfnResourceBarrier

Resource barrier.

pfnBlt

Blt.

pfnPresent

Present.

pfnBeginQuery

Begin query.

pfnEndQuery

End query.

pfnResolveQueryData

Resolve query data.

pfnSetPredication

Set predication.

pfnIaSetTopology

Set topology.

pfnRsSetViewports

Set view ports.

pfnRsSetScissorRects

Set scissor rectangles.

pfnOmSetBlendFactor

Set blend factor.

pfnOmSetStencilRef

Set stencil reference.

pfnSetPipelineState

Set pipeline state.

pfnSetDescriptorHeaps

Set descriptor heaps.

pfnSetComputeRootSignature

Set compute root signature.

pfnSetGraphicsRootSignature

Set graphics root signature.

pfnSetComputeRootDescriptorTable

Set compute root descriptor table.

pfnSetGraphicsRootDescriptorTable

Set graphics root descriptor table.

pfnSetComputeRoot32BitConstant

Set compute root 32-bit constant.

pfnSetGraphicsRoot32BitConstant

Set graphics root 32-bit constant.

pfnSetComputeRoot32BitConstants

Set compute root 32-bit constants.

pfnSetGraphicsRoot32BitConstants

Set graphics root 32-bit constants.

pfnSetComputeRootConstantBufferView

Set compute root constant buffer view.

pfnSetGraphicsRootConstantBufferView

Set graphics root constant buffer view.

pfnSetComputeRootShaderResourceView

Set compute root shader resource view.

pfnSetGraphicsRootShaderResourceView

Set graphics root shader resource view.

pfnSetComputeRootUnorderedAccessView

Set compute root unordered access view.

pfnSetGraphicsRootUnorderedAccessView

Set graphics root unordered access view.

pfnIASetIndexBuffer

Set index buffer.

pfnIASetVertexBuffers

Set vertex buffers.

pfnSOSetTargets

Set targets.

pfnOMSetRenderTargets

Set render targets.

pfnSetMarker

Set marker.

pfnClearRootArguments

Clear root arguments.

pfnAtomicCopyBufferRegion

Atomic copy buffer region.

pfnOMSetDepthBounds

Set depth bounds.

pfnSetSamplePositions

Set sample positions.

pfnResourceResolveSubresourceRegion

Resource resolve subresource region.

pfnSetProtectedResourceSession

Set protected resource session.

Requirements

Requirement Value
Header d3d12umddi.h