D3D12DDI_DISPATCH_GRAPH_DESC_0108 structure (d3d12umddi.h)
The D3D12DDI_DISPATCH_GRAPH_DESC_0108 structure is the input parameter for PFND3D12DDI_DISPATCH_GRAPH_0108. It describes the work graph to dispatch.
Syntax
typedef struct D3D12DDI_DISPATCH_GRAPH_DESC_0108 {
D3D12DDI_DISPATCH_MODE_0108 Mode;
union {
D3D12DDI_NODE_CPU_INPUT_0108 NodeCPUInput;
D3D12DDI_GPU_VIRTUAL_ADDRESS NodeGPUInput;
D3D12DDI_MULTI_NODE_CPU_INPUT_0108 MultiNodeCPUInput;
D3D12DDI_GPU_VIRTUAL_ADDRESS MultiNodeGPUInput;
};
} D3D12DDI_DISPATCH_GRAPH_DESC_0108;
Members
Mode
A D3D12DDI_DISPATCH_MODE_0108 enumeration that specifies the work graph's mode and which entry in the union to use.
NodeCPUInput
The D3D12DDI_NODE_CPU_INPUT_0108 structure to use when Mode is D3D12DDI_DISPATCH_MODE_NODE_CPU_INPUT_0108.
NodeGPUInput
A D3D12DDI_GPU_VIRTUAL_ADDRESS to use when Mode is D3D12DDI_DISPATCH_MODE_NODE_GPU_INPUT_0108.
MultiNodeCPUInput
A D3D12DDI_MULTI_NODE_CPU_INPUT_0108 structure to use when Mode is D3D12DDI_DISPATCH_MODE_MULTI_NODE_CPU_INPUT_0108.
MultiNodeGPUInput
A D3D12DDI_GPU_VIRTUAL_ADDRESS to use when Mode is D3D12DDI_DISPATCH_MODE_MULTI_NODE_GPU_INPUT_0108.
Remarks
For more information, see Work graphs.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 11, version 24H2 (WDDM 3.2) |
Header | d3d12umddi.h |