D3D12DDI_EXISTING_COLLECTION_DESC_0054 structure (d3d12umddi.h)

An existing collection. A collection is a state object type that contains any amount of subobjects, but doesn't have constraints.

Syntax

typedef struct D3D12DDI_EXISTING_COLLECTION_DESC_0054 {
  D3D12DDI_HSTATEOBJECT_0054 hExistingCollection;
  UINT                       NumExports;
  D3D12DDI_EXPORT_DESC_0054  *pExports;
} D3D12DDI_EXISTING_COLLECTION_DESC_0054;

Members

hExistingCollection

A handle to an existing collection.

NumExports

The number of D3D12DDI_EXPORT_DESC_0054 structures that pExports points to.

pExports

Pointer to an array of D3D12DDI_EXPORT_DESC_0054 structures.

Remarks

The purpose of a collection is to allow an application to pass an arbitrarily large or small collection of state to drivers to compile at once.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h