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Describes allocation contexts that content is copied to and from.
Syntax
typedef struct D3D12DDI_PRESENT_CONTEXTS_0051 {
HANDLE hContext;
UINT BroadcastContextCount;
HANDLE BroadcastContext[D3DDDI_MAX_BROADCAST_CONTEXT];
} D3D12DDI_PRESENT_CONTEXTS_0051;
Members
hContext
A handle to the device context
BroadcastContextCount
Specifies the number of contexts.
BroadcastContext[D3DDDI_MAX_BROADCAST_CONTEXT]
Specifies the handle of the context to execute the specified commands.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |