D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 structure (d3d12umddi.h)

Specifies the resources needed to start a Render Pass.

Syntax

typedef struct D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 {
  D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE_0053 Type;
  union {
    D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053 Clear;
  };
} D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053;

Members

Type

The D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE_0053.

Clear

The D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h