D3D12DDIARG_CREATE_VIDEO_PROCESSOR_0072 structure (d3d12umddi.h)

The D3D12DDIARG_CREATE_VIDEO_PROCESSOR_0072 structure contains the arguments used to create a video processor.

Syntax

typedef struct D3D12DDIARG_CREATE_VIDEO_PROCESSOR_0072 {
  UINT                                            NodeMask;
  D3D12DDI_VIDEO_PROCESS_OUTPUT_STREAM_DESC_0032  OutputStream;
  D3D12DDI_VIDEO_PROCESSOR_INPUT_STREAM_DESC_0043 *pInputStreams;
  UINT                                            NumInputStreams;
  D3D12DDI_HPROTECTEDRESOURCESESSION_0030         hDrvProtectedResourceSession;
} D3D12DDIARG_CREATE_VIDEO_PROCESSOR_0072;

Members

NodeMask

Represents the set of nodes. For single GPU operation, set this value to zero (0). If there are multiple GPU nodes, set a bit to identify the physical adapter of the device to which the command queue applies. Each bit in the mask corresponds to a single node. Only one bit may be set.

OutputStream

A D3D12DDI_VIDEO_PROCESS_OUTPUT_STREAM_DESC_0032 structure describing the output stream.

pInputStreams

Pointer to a D3D12DDI_VIDEO_PROCESSOR_INPUT_STREAM_DESC_0043 structure for the input stream.

NumInputStreams

Number of input streams.

hDrvProtectedResourceSession

Handle to the protected resource session acquired at object creation time.

Remarks

A video processor holds state for a video processing session. State includes required intermediate memory, cached processing data, or other temporary working space. A separate video processor must be created for each content stream by the application.

Requirements

Requirement Value
Minimum supported client Windows 10, version 2004
Header d3d12umddi.h

See also

PFND3D12DDI_CREATEVIDEOPROCESSOR_0072