D3D12DDIARG_TEXCUBE_RENDER_TARGET_VIEW structure (d3d12umddi.h)

Describes a cube texture that is used to create a render target view.

Syntax

typedef struct D3D12DDIARG_TEXCUBE_RENDER_TARGET_VIEW {
  UINT MipSlice;
  UINT FirstArraySlice;
  UINT ArraySize;
} D3D12DDIARG_TEXCUBE_RENDER_TARGET_VIEW;

Members

MipSlice

The identifier of the MIP-map slice.

FirstArraySlice

The identifier of the first array slice.

ArraySize

The number of array slices for the texture.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h