DXGKARG_RESETHWENGINE structure (d3dkmddi.h)
The DXGKARG_RESETHWENGINE structure contains arguments used to reset the hardware engine.
Syntax
typedef struct _DXGKARG_RESETHWENGINE {
UINT NodeOrdinal;
UINT EngineOrdinal;
} DXGKARG_RESETHWENGINE;
Members
NodeOrdinal
[in] GPU node ordinal for the GPU engine that is being requested to reset.
EngineOrdinal
[in] GPU engine ordinal being requested to reset.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1703 (WDDM 2.2) |
Header | d3dkmddi.h |
See also
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