D3DKMT_QUERYRESULT_PREEMPTION_ATTEMPT_RESULT enumeration (d3dkmthk.h)
Reserved for system use. Do not use.
Syntax
typedef enum _D3DKMT_QUERYRESULT_PREEMPTION_ATTEMPT_RESULT {
D3DKMT_PreemptionAttempt,
D3DKMT_PreemptionAttemptSuccess,
D3DKMT_PreemptionAttemptMissNoCommand,
D3DKMT_PreemptionAttemptMissNotEnabled,
D3DKMT_PreemptionAttemptMissNextFence,
D3DKMT_PreemptionAttemptMissPagingCommand,
D3DKMT_PreemptionAttemptMissSplittedCommand,
D3DKMT_PreemptionAttemptMissFenceCommand,
D3DKMT_PreemptionAttemptMissRenderPendingFlip,
D3DKMT_PreemptionAttemptMissNotMakingProgress,
D3DKMT_PreemptionAttemptMissLessPriority,
D3DKMT_PreemptionAttemptMissRemainingQuantum,
D3DKMT_PreemptionAttemptMissRemainingPreemptionQuantum,
D3DKMT_PreemptionAttemptMissAlreadyPreempting,
D3DKMT_PreemptionAttemptMissGlobalBlock,
D3DKMT_PreemptionAttemptMissAlreadyRunning,
D3DKMT_PreemptionAttemptStatisticsMax
} D3DKMT_QUERYRESULT_PREEMPTION_ATTEMPT_RESULT;
Constants
D3DKMT_PreemptionAttempt |
D3DKMT_PreemptionAttemptSuccess |
D3DKMT_PreemptionAttemptMissNoCommand |
D3DKMT_PreemptionAttemptMissNotEnabled |
D3DKMT_PreemptionAttemptMissNextFence |
D3DKMT_PreemptionAttemptMissPagingCommand |
D3DKMT_PreemptionAttemptMissSplittedCommand |
D3DKMT_PreemptionAttemptMissFenceCommand |
D3DKMT_PreemptionAttemptMissRenderPendingFlip |
D3DKMT_PreemptionAttemptMissNotMakingProgress |
D3DKMT_PreemptionAttemptMissLessPriority |
D3DKMT_PreemptionAttemptMissRemainingQuantum |
D3DKMT_PreemptionAttemptMissRemainingPreemptionQuantum |
D3DKMT_PreemptionAttemptMissAlreadyPreempting |
D3DKMT_PreemptionAttemptMissGlobalBlock |
D3DKMT_PreemptionAttemptMissAlreadyRunning |
D3DKMT_PreemptionAttemptStatisticsMax |
Requirements
Requirement | Value |
---|---|
Minimum supported server | Windows Server 2022 |
Header | d3dkmthk.h |
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