D3DKMT_QUERYRESULT_PREEMPTION_ATTEMPT_RESULT enumeration (d3dkmthk.h)

Reserved for system use. Do not use.

Syntax

typedef enum _D3DKMT_QUERYRESULT_PREEMPTION_ATTEMPT_RESULT {
  D3DKMT_PreemptionAttempt,
  D3DKMT_PreemptionAttemptSuccess,
  D3DKMT_PreemptionAttemptMissNoCommand,
  D3DKMT_PreemptionAttemptMissNotEnabled,
  D3DKMT_PreemptionAttemptMissNextFence,
  D3DKMT_PreemptionAttemptMissPagingCommand,
  D3DKMT_PreemptionAttemptMissSplittedCommand,
  D3DKMT_PreemptionAttemptMissFenceCommand,
  D3DKMT_PreemptionAttemptMissRenderPendingFlip,
  D3DKMT_PreemptionAttemptMissNotMakingProgress,
  D3DKMT_PreemptionAttemptMissLessPriority,
  D3DKMT_PreemptionAttemptMissRemainingQuantum,
  D3DKMT_PreemptionAttemptMissRemainingPreemptionQuantum,
  D3DKMT_PreemptionAttemptMissAlreadyPreempting,
  D3DKMT_PreemptionAttemptMissGlobalBlock,
  D3DKMT_PreemptionAttemptMissAlreadyRunning,
  D3DKMT_PreemptionAttemptStatisticsMax
} D3DKMT_QUERYRESULT_PREEMPTION_ATTEMPT_RESULT;

Constants

 
D3DKMT_PreemptionAttempt
D3DKMT_PreemptionAttemptSuccess
D3DKMT_PreemptionAttemptMissNoCommand
D3DKMT_PreemptionAttemptMissNotEnabled
D3DKMT_PreemptionAttemptMissNextFence
D3DKMT_PreemptionAttemptMissPagingCommand
D3DKMT_PreemptionAttemptMissSplittedCommand
D3DKMT_PreemptionAttemptMissFenceCommand
D3DKMT_PreemptionAttemptMissRenderPendingFlip
D3DKMT_PreemptionAttemptMissNotMakingProgress
D3DKMT_PreemptionAttemptMissLessPriority
D3DKMT_PreemptionAttemptMissRemainingQuantum
D3DKMT_PreemptionAttemptMissRemainingPreemptionQuantum
D3DKMT_PreemptionAttemptMissAlreadyPreempting
D3DKMT_PreemptionAttemptMissGlobalBlock
D3DKMT_PreemptionAttemptMissAlreadyRunning
D3DKMT_PreemptionAttemptStatisticsMax

Requirements

Requirement Value
Minimum supported server Windows Server 2022
Header d3dkmthk.h