D3DKMTAcquireKeyedMutex2 function (d3dkmthk.h)
Acquires a keyed mutex object that includes private data.
Syntax
NTSTATUS D3DKMTAcquireKeyedMutex2(
D3DKMT_ACQUIREKEYEDMUTEX2 *unnamedParam1
);
Parameters
unnamedParam1
pData [in, out]
A pointer to a D3DKMT_ACQUIREKEYEDMUTEX2 structure that specifies the keyed mutex object to acquire.
Return value
Returns one of the following values:
Return code | Description |
---|---|
STATUS_SUCCESS | The keyed mutex object was successfully acquired. |
STATUS_DEVICE_REMOVED | The graphics adapter was stopped or the display device was reset. |
STATUS_INVALID_PARAMETER | Parameters were validated and determined to be incorrect. |
STATUS_NO_MEMORY | D3DKMTAcquireKeyedMutex2 could not complete because of insufficient memory. |
This function might also return other NTSTATUS values.
Remarks
D3DKMTAcquireKeyedMutex2 behaves like the D3DKMTAcquireKeyedMutex function but lets the caller specify private data to associate with the keyed mutex.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Target Platform | Universal |
Header | d3dkmthk.h (include D3dkmthk.h) |
Library | Gdi32.lib |
DLL | Gdi32.dll |