D3DKMT_DIRTYREGIONS structure (d3dkmthk.h)
The D3DKMT_DIRTYREGIONS structure describes active rectangles (dirty regions) of a surface.
Syntax
typedef struct _D3DKMT_DIRTYREGIONS {
[in] UINT NumRects;
RECT Rects[D3DKMT_MAX_PRESENT_HISTORY_RECTS];
} D3DKMT_DIRTYREGIONS;
Members
[in] NumRects
The number of dirty regions in the array that the Rects member specifies.
[in] Rects[D3DKMT_MAX_PRESENT_HISTORY_RECTS]
An array of RECT structures that specifies the dirty regions of a surface.
Requirements
Requirement | Value |
---|---|
Minimum supported client | D3DKMT_DIRTYREGIONS is supported beginning with the Windows 7 operating system. |
Header | d3dkmthk.h (include D3dkmthk.h) |
See also
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