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Describes information that is required to open an NT handle to the process from a graphics adapter name.
Syntax
typedef struct _D3DKMT_OPENNTHANDLEFROMNAME {
[in] DWORD dwDesiredAccess;
[in] OBJECT_ATTRIBUTES *pObjAttrib;
[out] HANDLE hNtHandle;
} D3DKMT_OPENNTHANDLEFROMNAME;
Members
[in] dwDesiredAccess
Specifies read and write access for the resource.
[in] pObjAttrib
A pointer to an OBJECT_ATTRIBUTES structure that specifies attributes of the adapter, including its name.
[out] hNtHandle
An NT handle to the process.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | d3dkmthk.h (include D3dkmthk.h) |