D3DKMT_SUBMITCOMMANDTOHWQUEUE structure (d3dkmthk.h)
A structure that holds information to submit a command to the hardware queue.
Syntax
typedef struct _D3DKMT_SUBMITCOMMANDTOHWQUEUE {
D3DKMT_HANDLE hHwQueue;
D3DKMT_ALIGN64 UINT64 HwQueueProgressFenceId;
D3DKMT_ALIGN64 D3DGPU_VIRTUAL_ADDRESS CommandBuffer;
UINT CommandLength;
UINT PrivateDriverDataSize;
void D3DKMT_PTR(
VOID *unnamedParam1,
pPrivateDriverData unnamedParam2
);
UINT NumPrimaries;
void D3DKMT_PTR(
D3DKMT_HANDLE const *unnamedParam1,
WrittenPrimaries unnamedParam2
);
} D3DKMT_SUBMITCOMMANDTOHWQUEUE;
Members
hHwQueue
Context queue to submit the command to.
HwQueueProgressFenceId
Hardware queue progress fence value that will be signaled once the command is finished.
CommandBuffer
GPU VA of the command buffer to be executed on the GPU.
CommandLength
Length in bytes of the command buffer.
PrivateDriverDataSize
Size of private driver data in bytes.
void D3DKMT_PTR( VOID *unnamedParam1, pPrivateDriverData unnamedParam2)
NumPrimaries
The number of primaries written by this command buffer.
void D3DKMT_PTR( D3DKMT_HANDLE const *unnamedParam1, WrittenPrimaries unnamedParam2)
Requirements
Requirement | Value |
---|---|
Header | d3dkmthk.h |