D3DKMT_WAITFORIDLE structure (d3dkmthk.h)
The D3DKMT_WAITFORIDLE structure specifies a display device to wait for an idle condition.
typedef struct _D3DKMT_WAITFORIDLE {
[in] D3DKMT_HANDLE hDevice;
} D3DKMT_WAITFORIDLE;
[in] hDevice
A handle to the display device.
Requirement | Value |
---|---|
Minimum supported client | Windows Vista |
Header | d3dkmthk.h (include D3dkmthk.h) |