Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
The CreateVertexShaderFunc function converts vertex shader code into a hardware-specific format and associates the code with a shader handle.
Syntax
PFND3DDDI_CREATEVERTEXSHADERFUNC Pfnd3dddiCreatevertexshaderfunc;
HRESULT Pfnd3dddiCreatevertexshaderfunc(
[in] HANDLE hDevice,
D3DDDIARG_CREATEVERTEXSHADERFUNC *unnamedParam2,
const UINT *unnamedParam3
)
{...}
Parameters
[in] hDevice
A handle to the display device (graphics context).
unnamedParam2
pCode [in]
An array of CONST UINT tokens that make up the vertex shader code.
unnamedParam3
pData [in, out]
A pointer to a D3DDDIARG_CREATEVERTEXSHADERFUNC structure that retrieves the shader handle that is associated with the vertex shader code that is specified by pCode.
Return value
CreateVertexShaderFunc returns S_OK or an appropriate error result if the vertex shader code object is not successfully created.
Remarks
For more information about programming shader assemblers, see Processing Shader Codes.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3dumddi.h (include D3dumddi.h) |