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The GetOverlayColorControls function retrieves color-control settings for the given overlay.
Syntax
PFND3DDDI_GETOVERLAYCOLORCONTROLS Pfnd3dddiGetoverlaycolorcontrols;
HRESULT Pfnd3dddiGetoverlaycolorcontrols(
HANDLE hDevice,
D3DDDIARG_GETOVERLAYCOLORCONTROLS *unnamedParam2
)
{...}
Parameters
hDevice
A handle to the display device (graphics context).
unnamedParam2
pData [in, out]
A pointer to a D3DDDIARG_GETOVERLAYCOLORCONTROLS structure that describes parameters for retrieving an overlay's color-control settings.
Return value
GetOverlayColorControls returns one of the following values:
Return code | Description |
---|---|
S_OK | The color-control settings were successfully retrieved. |
E_INVALIDARG | Parameters were validated and determined to be incorrect. |
E_OUTOFMEMORY | GetOverlayColorControls could not allocate the required memory for it to complete. |
Remarks
The Microsoft Direct3D runtime calls the GetOverlayColorControls function to return the current brightness, contrast, hue, saturation, sharpness, gamma, and color-enable settings that are associated with a specific overlay.
The runtime can also call GetOverlayColorControls for an overlay that is not yet visible. In this situation, when the hOverlay member of the D3DDDIARG_GETOVERLAYCOLORCONTROLS structure pointed to by pData is set to NULL, the driver should return the default color-control settings of the overlay hardware.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3dumddi.h (include D3dumddi.h) |