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The SetIndicesUM function sets the current index buffer to the given user memory buffer.
Syntax
PFND3DDDI_SETINDICESUM Pfnd3dddiSetindicesum;
HRESULT Pfnd3dddiSetindicesum(
HANDLE hDevice,
UINT unnamedParam2,
const VOID *unnamedParam3
)
{...}
Parameters
hDevice
A handle to the display device (graphics context).
unnamedParam2
IndexSize [in]
The size, in bytes, of the indices that are contained in the index buffer. The value of this parameter is 2 if the indices are 16-bit quantities or 4 if the indices are 32-bit quantities.
unnamedParam3
pUMBuffer [in]
A pointer to the user-memory buffer that supplies the indices for the index buffer.
Return value
SetIndicesUM returns S_OK or an appropriate error result if the index buffer is not successfully set to the given user memory buffer.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3dumddi.h (include D3dumddi.h) |