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The SetOverlayColorControls function changes color-control settings for the given overlay.
Syntax
PFND3DDDI_SETOVERLAYCOLORCONTROLS Pfnd3dddiSetoverlaycolorcontrols;
HRESULT Pfnd3dddiSetoverlaycolorcontrols(
HANDLE hDevice,
const D3DDDIARG_SETOVERLAYCOLORCONTROLS *unnamedParam2
)
{...}
Parameters
hDevice
A handle to the display device (graphics context).
unnamedParam2
pData [in]
A pointer to a D3DDDIARG_SETOVERLAYCOLORCONTROLS structure that describes parameters for changing an overlay's color-control settings.
Return value
SetOverlayColorControls returns one of the following values:
Return code | Description |
---|---|
S_OK | The color-control settings were successfully changed. |
E_INVALIDARG | Parameters were validated and determined to be incorrect. |
E_OUTOFMEMORY | SetOverlayColorControls could not allocate the required memory for it to complete. |
Remarks
The Microsoft Direct3D runtime calls the SetOverlayColorControls function to change the brightness, contrast, hue, saturation, sharpness, gamma, and color-enable settings that are associated with a specific overlay.
The runtime can also call SetOverlayColorControls for an overlay that is not yet visible. In this situation, when the hOverlay member of the D3DDDIARG_SETOVERLAYCOLORCONTROLS structure pointed to by pData is set to NULL, the driver should store the supplied color-control settings and use them when an overlay that references the specified resource is created.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3dumddi.h (include D3dumddi.h) |