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The SetPriority function sets the eviction-from-memory priority for a managed texture.
Syntax
PFND3DDDI_SETPRIORITY Pfnd3dddiSetpriority;
HRESULT Pfnd3dddiSetpriority(
HANDLE hDevice,
const D3DDDIARG_SETPRIORITY *unnamedParam2
)
{...}
Parameters
hDevice
A handle to the display device (graphics context).
unnamedParam2
pData [in]
A pointer to a D3DDDIARG_SETPRIORITY structure that specifies the priority level to set for the managed texture.
Return value
SetPriority returns one of the following values:
Return code | Description |
---|---|
S_OK | The priority level is successfully set. |
E_INVALIDARG | Parameters were validated and determined to be incorrect. |
Remarks
The Microsoft Direct3D runtime calls SetPriority to set the priority level for a resource. The user-mode display driver should translate the resource handle that is supplied in the hResource member of the D3DDDIARG_SETPRIORITY structure that is pointed to by pData to an allocation handle. After the driver makes this translation, the driver should pass the resulting handle in a call to the pfnSetPriorityCb function.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3dumddi.h (include D3dumddi.h) |