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The texture filter type.
Syntax
typedef enum _D3DDDITEXTUREFILTERTYPE {
D3DDDITEXF_NONE,
D3DDDITEXF_POINT,
D3DDDITEXF_LINEAR,
D3DDDITEXF_ANISOTROPIC,
D3DDDITEXF_PYRAMIDALQUAD,
D3DDDITEXF_GAUSSIANQUAD,
D3DDDITEXF_FORCE_UINT
} D3DDDITEXTUREFILTERTYPE;
Constants
D3DDDITEXF_NONE Filtering disabled. |
D3DDDITEXF_POINT Nearest. |
D3DDDITEXF_LINEAR Linear interpolation. |
D3DDDITEXF_ANISOTROPIC Anisotropic. |
D3DDDITEXF_PYRAMIDALQUAD 4-sample tent. |
D3DDDITEXF_GAUSSIANQUAD 4-sample gaussian. |
D3DDDITEXF_FORCE_UINT Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. You should not use this value. |
Requirements
Requirement | Value |
---|---|
Header | d3dumddi.h |