D3DDDITEXTUREFILTERTYPE enumeration (d3dumddi.h)

The texture filter type.

Syntax

typedef enum _D3DDDITEXTUREFILTERTYPE {
  D3DDDITEXF_NONE,
  D3DDDITEXF_POINT,
  D3DDDITEXF_LINEAR,
  D3DDDITEXF_ANISOTROPIC,
  D3DDDITEXF_PYRAMIDALQUAD,
  D3DDDITEXF_GAUSSIANQUAD,
  D3DDDITEXF_FORCE_UINT
} D3DDDITEXTUREFILTERTYPE;

Constants

 
D3DDDITEXF_NONE
Filtering disabled.
D3DDDITEXF_POINT
Nearest.
D3DDDITEXF_LINEAR
Linear interpolation.
D3DDDITEXF_ANISOTROPIC
Anisotropic.
D3DDDITEXF_PYRAMIDALQUAD
4-sample tent.
D3DDDITEXF_GAUSSIANQUAD
4-sample gaussian.
D3DDDITEXF_FORCE_UINT
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. You should not use this value.

Requirements

Requirement Value
Header d3dumddi.h