D3DDDIARG_SETSTREAMSOURCEFREQ structure (d3dumddi.h)
The D3DDDIARG_SETSTREAMSOURCEFREQ structure describes how the frequency divisor for a portion of the vertex stream source is set.
Syntax
typedef struct _D3DDDIARG_SETSTREAMSOURCEFREQ {
[in] UINT Stream;
[in] UINT Divider;
} D3DDDIARG_SETSTREAMSOURCEFREQ;
Members
[in] Stream
The stream source to divide, which is a value between zero and the maximum number of streams that are specified by the driver.
[in] Divider
The frequency divisor of the portion of the vertex stream.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3dumddi.h (include D3dumddi.h) |
See also
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