D3DDDIARG_TEXBLT structure (d3dumddi.h)
The D3DDDIARG_TEXBLT structure describes parameters for a texture bit-block transfer (bitblt) operation.
Syntax
typedef struct _D3DDDIARG_TEXBLT {
[in] HANDLE hDstResource;
[in] HANDLE hSrcResource;
[in] UINT CubeMapFace;
[in] POINT DstPoint;
[in] RECT SrcRect;
} D3DDDIARG_TEXBLT;
Members
[in] hDstResource
A handle to the destination resource.
[in] hSrcResource
A handle to the source resource.
[in] CubeMapFace
The face of a cube map.
[in] DstPoint
A POINT structure that describes the destination point where the source texture is copied.
[in] SrcRect
A RECT structure that describes the source texture to copy to the destination point.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3dumddi.h (include D3dumddi.h) |
See also
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