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The D3DDDIARG_VALIDATETEXTURESTAGESTATE structure contains the number of passes in which the hardware can perform the blending operations that are specified in the current state.
Syntax
typedef struct _D3DDDIARG_VALIDATETEXTURESTAGESTATE {
[in] UINT NumPasses;
} D3DDDIARG_VALIDATETEXTURESTAGESTATE;
Members
[in] NumPasses
The number of passes in which the hardware can perform the blending operations that are specified in the current state.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3dumddi.h (include D3dumddi.h) |