D3DDDICB_UNLOCK structure (d3dumddi.h)
The D3DDDICB_UNLOCK structure describes allocations to unlock.
Syntax
typedef struct _D3DDDICB_UNLOCK {
[in] UINT NumAllocations;
[in] const D3DKMT_HANDLE *phAllocations;
} D3DDDICB_UNLOCK;
Members
[in] NumAllocations
The number of allocations in the array that is specified by phAllocations.
[in] phAllocations
An array of D3DKMT_HANDLE data types that represent kernel-mode handles to the allocations. The Microsoft Direct3D runtime's pfnAllocateCb function returns these handles. Therefore, the user-mode display driver uses these handles to unlock the allocations.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3dumddi.h (include D3dumddi.h) |
See also
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for