IDebugDataSpaces4::FillPhysical method (dbgeng.h)

The FillPhysical method writes a pattern of bytes to the target's physical memory. The pattern is written repeatedly until the specified memory range is filled.

Syntax

HRESULT FillPhysical(
  [in]            ULONG64 Start,
  [in]            ULONG   Size,
  [in]            PVOID   Pattern,
  [in]            ULONG   PatternSize,
  [out, optional] PULONG  Filled
);

Parameters

[in] Start

Specifies the location in the target's physical memory at which to start writing the pattern.

[in] Size

Specifies how many bytes to write to the target's memory.

[in] Pattern

Specifies the pattern to write.

[in] PatternSize

Specifies the size in bytes of the pattern.

[out, optional] Filled

Receives the number of bytes written. If it is set to NULL, this information isn't returned.

Return value

This method can also return error values. See Return Values for more details.

Return code Description
S_OK
The method was successful.

Remarks

This method writes the pattern to the target's memory as many times as will fit in Size bytes.

If the final copy of the pattern will not completely fit into the memory range, it will only be partially written. This includes the case where the size of the pattern is larger than the value of Size, and the extra bytes in the pattern are ignored.

Requirements

Requirement Value
Target Platform Desktop
Header dbgeng.h (include Dbgeng.h)

See also

IDebugDataSpaces2

IDebugDataSpaces3

IDebugDataSpaces4

WritePhysical