KeRestoreFloatingPointState function (wdm.h)

The KeRestoreFloatingPointState routine restores the nonvolatile floating-point context saved by the preceding call to KeSaveFloatingPointState.

Syntax

NTSTATUS KeRestoreFloatingPointState(
  [in] PKFLOATING_SAVE FloatSave
);

Parameters

[in] FloatSave

A pointer to the KFLOATING_SAVE structure that was passed in the preceding call to KeSaveFloatingPointState.

Return value

KeRestoreFloatingPointState returns STATUS_SUCCESS.

Remarks

KeRestoreFloatingPointState is the reciprocal of KeSaveFloatingPointState.

Any routine that calls KeSaveFloatingPointState must call KeRestoreFloatingPointState before that routine returns control, and it must be running at the same IRQL as that from which the preceding call to KeSaveFloatingPointState occurred. Failure to meet either of these conditions causes a system bug check.

Kernel-mode driver code must ensure that calls to KeSaveFloatingPointState and KeRestoreFloatingPointState are properly nested. This is required so that, at each nesting level, the state that was restored by the KeRestoreFloatingPointState call is the same state that was saved by the corresponding KeSaveFloatingPointState call. To ensure proper nesting, kernel-mode driver code must follow these rules:

  • A KeRestoreFloatingPointState call that restores a saved state must be running at the same IRQL as the KeSaveFloatingPointState call that saved the state.
  • If a pair of KeSaveFloatingPointState and KeRestoreFloatingPointState calls is nested within a pair of surrounding KeSaveFloatingPointState and KeRestoreFloatingPointState calls, the IRQL for the nested calls must not be lower than the IRQL for the surrounding calls.
  • Typically, the caller-allocated KFLOATING_SAVE structure that contains the state that was saved by KeSaveFloatingPointState resides on the stack. The stack naturally preserves the nesting of saved state information. If driver code stores the state in a location other than the stack, the driver writer must take special care to preserve the nesting of the KeSaveFloatingPointState and KeRestoreFloatingPointState calls.
  • The KeRestoreFloatingPointState call that restores a saved state must be running in the same thread as the KeSaveFloatingPointState call that saved the state.

Requirements

Requirement Value
Minimum supported client Available starting with Windows 2000.
Target Platform Universal
Header wdm.h (include Wdm.h, Ntddk.h, Ntifs.h)
Library NtosKrnl.lib
DLL NtosKrnl.exe
IRQL <= DISPATCH_LEVEL (see Remarks section)

See also

KFLOATING_SAVE

KeSaveFloatingPointState