x86 Instructions
In the lists in this section, instructions marked with an asterisk (*) are particularly important. Instructions not so marked are not critical.
On the x86 processor, instructions are variable-sized, so disassembling backward is an exercise in pattern matching. To disassemble backward from an address, you should start disassembling at a point further back than you really want to go, then look forward until the instructions start making sense. The first few instructions may not make any sense because you may have started disassembling in the middle of an instruction. There is a possibility, unfortunately, that the disassembly will never synchronize with the instruction stream and you will have to try disassembling at a different starting point until you find a starting point that works.
For well-packed switch statements, the compiler emits data directly into the code stream, so disassembling through a switch statement will usually stumble across instructions that make no sense (because they are really data). Find the end of the data and continue disassembling there.
Instruction Notation
The general notation for instructions is to put the destination register on the left and the source on the right. However, there can be some exceptions to this rule.
Arithmetic instructions are typically two-register with the source and destination registers combining. The result is stored into the destination.
Some of the instructions have both 16-bit and 32-bit versions, but only the 32-bit versions are listed here. Not listed here are floating-point instructions, privileged instructions, and instructions that are used only in segmented models (which Microsoft Win32 does not use).
To save space, many of the instructions are expressed in combined form, as shown in the following example.
* |
MOV |
r1, r/m/#n |
r1 = r/m/#n |
means that the first parameter must be a register, but the second can be a register, a memory reference, or an immediate value.
To save even more space, instructions can also be expressed as shown in the following.
* |
MOV |
r1/m, r/m/#n |
r1/m = r/m/#n |
which means that the first parameter can be a register or a memory reference, and the second can be a register, memory reference, or immediate value.
Unless otherwise noted, when this abbreviation is used, you cannot choose memory for both source and destination.
Furthermore, a bit-size suffix (8, 16, 32) can be appended to the source or destination to indicate that the parameter must be of that size. For example, r8 means an 8-bit register.
Memory, Data Transfer, and Data Conversion
Memory and data transfer instructions do not affect flags.
Effective Address
* |
LEA |
r, m |
Load effective address. (r = address of m) |
For example, LEA eax, [esi+4] means eax = esi + 4. This instruction is often used to perform arithmetic.
Data Transfer
MOV |
r1/m, r2/m/#n |
r1/m = r/m/#n |
|
MOVSX |
r1, r/m |
Move with sign extension. |
|
* |
MOVZX |
r1, r/m |
Move with zero extension. |
MOVSX and MOVZX are special versions of the mov instruction that perform sign extension or zero extension from the source to the destination. This is the only instruction that allows the source and destination to be different sizes. (And in fact, they must be different sizes.
Stack Manipulation
The stack is pointed to by the esp register. The value at esp is the top of the stack (most recently pushed, first to be popped); older stack elements reside at higher addresses.
PUSH |
r/m/#n |
Push value onto stack. |
|
POP |
r/m |
Pop value from stack. |
|
PUSHFD |
Push flags onto stack. |
||
POPFD |
Pop flags from stack. |
||
PUSHAD |
Push all integer registers. |
||
POPAD |
Pop all integer registers. |
||
ENTER |
#n, #n |
Build stack frame. |
|
* |
LEAVE |
Tear down stack frame |
The C/C++ compiler does not use the enter instruction. (The enter instruction is used to implement nested procedures in languages like Algol or Pascal.)
The leave instruction is equivalent to:
mov esp, ebp
pop ebp
Data Conversion
CBW |
Convert byte (al) to word (ax). |
CWD |
Convert word (ax) to dword (dx:ax). |
CWDE |
Convert word (ax) to dword (eax). |
CDQ |
convert dword (eax) to qword (edx:eax). |
All conversions perform sign extension.
Arithmetic and Bit Manipulation
All arithmetic and bit manipulation instructions modify flags.
Arithmetic
ADD |
r1/m, r2/m/#n |
r1/m += r2/m/#n |
|
ADC |
r1/m, r2/m/#n |
r1/m += r2/m/#n + carry |
|
SUB |
r1/m, r2/m/#n |
r1/m -= r2/m/#n |
|
SBB |
r1/m, r2/m/#n |
r1/m -= r2/m/#n + carry |
|
NEG |
r1/m |
r1/m = -r1/m |
|
INC |
r/m |
r/m += 1 |
|
DEC |
r/m |
r/m -= 1 |
|
CMP |
r1/m, r2/m/#n |
Compute r1/m - r2/m/#n |
The cmp instruction computes the subtraction and sets flags according to the result, but throws the result away. It is typically followed by a conditional jump instruction that tests the result of the subtraction.
MUL |
r/m8 |
ax = al * r/m8 |
|
MUL |
r/m16 |
dx:ax = ax * r/m16 |
|
MUL |
r/m32 |
edx:eax = eax * r/m32 |
|
IMUL |
r/m8 |
ax = al * r/m8 |
|
IMUL |
r/m16 |
dx:ax = ax * r/m16 |
|
IMUL |
r/m32 |
edx:eax = eax * r/m32 |
|
IMUL |
r1, r2/m |
r1 *= r2/m |
|
IMUL |
r1, r2/m, #n |
r1 = r2/m * #n |
Unsigned and signed multiplication. The state of flags after multiplication is undefined.
DIV |
r/m8 |
(ah, al) = (ax % r/m8, ax / r/m8) |
|
DIV |
r/m16 |
(dx, ax) = dx:ax / r/m16 |
|
DIV |
r/m32 |
(edx, eax) = edx:eax / r/m32 |
|
IDIV |
r/m8 |
(ah, al) = ax / r/m8 |
|
IDIV |
r/m16 |
(dx, ax) = dx:ax / r/m16 |
|
IDIV |
r/m32 |
(edx, eax) = edx:eax / r/m32 |
Unsigned and signed division. The first register in the pseudocode explanation receives the remainder and the second receives the quotient. If the result overflows the destination, a division overflow exception is generated.
The state of flags after division is undefined.
* |
SETcc |
r/m8 |
Set r/m8 to 0 or 1 |
If the condition cc is true, then the 8-bit value is set to 1. Otherwise, the 8-bit value is set to zero.
Binary-coded Decimal
You will not see these instructions unless you are debugging code written in COBOL.
DAA |
Decimal adjust after addition. |
|
DAS |
Decimal adjust after subtraction. |
These instructions adjust the al register after performing a packed binary-coded decimal operation.
AAA |
ASCII adjust after addition. |
AAS |
ASCII adjust after subtraction. |
These instructions adjust the al register after performing an unpacked binary-coded decimal operation.
AAM |
ASCII adjust after multiplication. |
AAD |
ASCII adjust after division. |
These instructions adjust the al and ah registers after performing an unpacked binary-coded decimal operation.
Bits
AND |
r1/m, r2/m/#n |
r1/m = r1/m and r2/m/#n |
|
OR |
r1/m, r2/m/#n |
r1/m = r1/m or r2/m/#n |
|
XOR |
r1/m, r2/m/#n |
r1/m = r1/m xor r2/m/#n |
|
NOT |
r1/m |
r1/m = bitwise not r1/m |
|
* |
TEST |
r1/m, r2/m/#n |
Compute r1/m and r2/m/#n |
The test instruction computes the logical AND operator and sets flags according to the result, but throws the result away. It is typically followed by a conditional jump instruction that tests the result of the logical AND.
SHL |
r1/m, cl/#n |
r1/m <<= cl/#n |
|
SHR |
r1/m, cl/#n |
r1/m >>= cl/#n zero-fill |
|
* |
SAR |
r1/m, cl/#n |
r1/m >>= cl/#n sign-fill |
The last bit shifted out is placed in the carry.
SHLD |
r1, r2/m, cl/#n |
Shift left double. |
Shift r1 left by cl/#n, filling with the top bits of r2/m. The last bit shifted out is placed in the carry.
SHRD |
r1, r2/m, cl/#n |
Shift right double. |
Shift r1 right by cl/#n, filling with the bottom bits of r2/m. The last bit shifted out is placed in the carry.
ROL |
r1, cl/#n |
Rotate r1 left by cl/#n. |
ROR |
r1, cl/#n |
Rotate r1 right by cl/#n. |
RCL |
r1, cl/#n |
Rotate r1/C left by cl/#n. |
RCR |
r1, cl/#n |
Rotate r1/C right by cl/#n. |
Rotation is like shifting, except that the bits that are shifted out reappear as the incoming fill bits. The C-language version of the rotation instructions incorporate the carry bit into the rotation.
BT |
r1, r2/#n |
Copy bit r2/#n of r1 into carry. |
BTS |
r1, r2/#n |
Set bit r2/#n of r1, copy previous value into carry. |
BTC |
r1, r2/#n |
Clear bit r2/#n of r1, copy previous value into carry. |
Control Flow
Jcc |
dest |
Branch conditional. |
|
JMP |
dest |
Jump direct. |
|
JMP |
r/m |
Jump indirect. |
|
CALL |
dest |
Call direct. |
|
* |
CALL |
r/m |
Call indirect. |
The call instruction pushes the return address onto the stack then jumps to the destination.
* |
RET |
#n |
Return |
The ret instruction pops and jumps to the return address on the stack. A nonzero #n in the RET instruction indicates that after popping the return address, the value #n should be added to the stack pointer.
LOOP |
Decrement ecx and jump if result is nonzero. |
LOOPZ |
Decrement ecx and jump if result is nonzero and zr was set. |
LOOPNZ |
Decrement ecx and jump if result is nonzero and zr was clear. |
JECXZ |
Jump if ecx is zero. |
These instructions are remnants of the x86's CISC heritage and in recent processors are actually slower than the equivalent instructions written out the long way.
String Manipulation
MOVST |
Move T from esi to edi. |
|
CMPST |
Compare T from esi with edi. |
|
SCAST |
Scan T from edi for accT. |
|
LODST |
Load T from esi into accT. |
|
STOST |
Store T to edi from accT. |
After performing the operation, the source and destination register are incremented or decremented by sizeof(T), according to the setting of the direction flag (up or down).
The instruction can be prefixed by REP to repeat the operation the number of times specified by the ecx register.
The rep mov instruction is used to copy blocks of memory.
The rep stos instruction is used to fill a block of memory with accT.
Flags
LAHF |
Load ah from flags. |
SAHF |
Store ah to flags. |
STC |
Set carry. |
CLC |
Clear carry. |
CMC |
Complement carry. |
STD |
Set direction to down. |
CLD |
Set direction to up. |
STI |
Enable interrupts. |
CLI |
Disable interrupts. |
Interlocked Instructions
XCHG |
r1, r/m |
Swap r1 and r/m. |
XADD |
r1, r/m |
Add r1 to r/m, put original value in r1. |
CMPXCHG |
r1, r/m |
Compare and exchange conditional. |
The cmpxchg instruction is the atomic version of the following:
cmp accT, r/m
jz match
mov accT, r/m
jmp done
match:
mov r/m, r1
done:
Miscellaneous
INT |
#n |
Trap to kernel. |
|
BOUND |
r, m |
Trap if r not in range. |
|
* |
NOP |
No operation. |
|
XLATB |
al = [ebx + al] |
||
BSWAP |
r |
Swap byte order in register. |
Here is a special case of the int instruction.
INT |
3 |
Debugger breakpoint trap. |
The opcode for INT 3 is 0xCC. The opcode for NOP is 0x90.
When debugging code, you may need to patch out some code. You can do this by replacing the offending bytes with 0x90.
Idioms
XOR |
r, r |
r = 0 |
|
TEST |
r, r |
Check if r = 0. |
|
* |
ADD |
r, r |
Shift r left by 1. |