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D3D12 - Debug Layer GBV - Subresource State Validation in Shader Instructions

Debug layer catches improper subresource state in shader access instructions.

Test details

   
Specifications
  • Device.Graphics.AdapterRender.D3D12Core.CoreRequirement
Platforms
  • Windows 10, client editions (x86)
  • Windows 10, client editions (x64)
  • Windows Server 2016 (x64)
  • Windows 10, client editions (Arm64)
  • Windows 10, mobile edition (Arm)
  • Windows 10, mobile edition (Arm64)
Supported Releases
  • Windows 10
  • Windows 10, version 1511
  • Windows 10, version 1607
  • Windows 10, version 1703
  • Windows 10, version 1709
  • Windows 10, version 1803
  • Windows 10, version 1809
  • Windows 10, version 1903
  • Next update to Windows 10
Expected run time (in minutes) 2
Category Development
Timeout (in minutes) 20
Requires reboot false
Requires special configuration false
Type automatic

 

Additional documentation

Tests in this feature area might have additional documentation, including prerequisites, setup, and troubleshooting information, that can be found in the following topic(s):

Troubleshooting

For generic troubleshooting of HLK test failures, see Troubleshooting Windows HLK Test Failures.