AllocConsole function
Allocates a new console for the calling process.
BOOL WINAPI AllocConsole(void);
This function has no parameters.
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
A process can be associated with only one console, so the AllocConsole function fails if the calling process already has a console. A process can use the FreeConsole function to detach itself from its current console, then it can call AllocConsole to create a new console or AttachConsole to attach to another console.
If the calling process creates a child process, the child inherits the new console.
AllocConsole initializes standard input, standard output, and standard error handles for the new console. The standard input handle is a handle to the console's input buffer, and the standard output and standard error handles are handles to the console's screen buffer. To retrieve these handles, use the GetStdHandle function.
This function is primarily used by a graphical user interface (GUI) application to create a console window. GUI applications are initialized without a console. Console applications are initialized with a console, unless they are created as detached processes (by calling the CreateProcess function with the DETACHED_PROCESS flag).
Minimum supported client | Windows 2000 Professional [desktop apps only] |
Minimum supported server | Windows 2000 Server [desktop apps only] |
Header | ConsoleApi.h (via WinCon.h, include Windows.h) |
Library | Kernel32.lib |
DLL | Kernel32.dll |