ReadConsoleInput function
Reads data from a console input buffer and removes it from the buffer.
Syntax
BOOL WINAPI ReadConsoleInput(
_In_ HANDLE hConsoleInput,
_Out_ PINPUT_RECORD lpBuffer,
_In_ DWORD nLength,
_Out_ LPDWORD lpNumberOfEventsRead
);
Parameters
hConsoleInput [in]
A handle to the console input buffer. The handle must have the GENERIC_READ access right. For more information, see Console Buffer Security and Access Rights.
lpBuffer [out]
A pointer to an array of INPUT_RECORD structures that receives the input buffer data.
nLength [in]
The size of the array pointed to by the lpBuffer parameter, in array elements.
lpNumberOfEventsRead [out]
A pointer to a variable that receives the number of input records read.
Return value
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
Remarks
If the number of records requested in the nLength parameter exceeds the number of records available in the buffer, the number available is read. The function does not return until at least one input record has been read.
A process can specify a console input buffer handle in one of the wait functions to determine when there is unread console input. When the input buffer is not empty, the state of a console input buffer handle is signaled.
To determine the number of unread input records in a console's input buffer, use the GetNumberOfConsoleInputEvents function. To read input records from a console input buffer without affecting the number of unread records, use the PeekConsoleInput function. To discard all unread records in a console's input buffer, use the FlushConsoleInputBuffer function.
This function uses either Unicode characters or 8-bit characters from the console's current code page. The console's code page defaults initially to the system's OEM code page. To change the console's code page, use the SetConsoleCP or SetConsoleOutputCP functions. Legacy consumers may also use the chcp or mode con cp select= commands, but it is not recommended for new development.
Examples
For an example, see Reading Input Buffer Events.
Requirements
Minimum supported client | Windows 2000 Professional [desktop apps only] |
Minimum supported server | Windows 2000 Server [desktop apps only] |
Header | ConsoleApi.h (via WinCon.h, include Windows.h) |
Library | Kernel32.lib |
DLL | Kernel32.dll |
Unicode and ANSI names | ReadConsoleInputW (Unicode) and ReadConsoleInputA (ANSI) |