This document describes console platform functionality that is no longer a part of our ecosystem roadmap. We do not recommend using this content in new products, but we will continue to support existing usages for the indefinite future. Our preferred modern solution focuses on virtual terminal sequences for maximum compatibility in cross-platform scenarios. You can find more information about this design decision in our classic console vs. virtual terminal document.
Sets extended information about the current console font.
BOOL WINAPI SetCurrentConsoleFontEx( _In_ HANDLE hConsoleOutput, _In_ BOOL bMaximumWindow, _In_ PCONSOLE_FONT_INFOEX lpConsoleCurrentFontEx );
A handle to the console screen buffer. The handle must have the GENERIC_WRITE access right. For more information, see Console Buffer Security and Access Rights.
If this parameter is TRUE, font information is set for the maximum window size. If this parameter is FALSE, font information is set for the current window size.
A pointer to a CONSOLE_FONT_INFOEX structure that contains the font information.
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
To compile an application that uses this function, define _WIN32_WINNT as 0x0500 or later. For more information, see Using the Windows Headers.
This API is not recommended and does not have a virtual terminal equivalent. This decision intentionally aligns the Windows platform with other operating systems where the user is granted full control over this presentation option. Applications remoting via cross-platform utilities and transports like SSH may not work as expected if using this API.
|Minimum supported client||Windows Vista [desktop apps only]|
|Minimum supported server||Windows Server 2008 [desktop apps only]|
|Header||ConsoleApi3.h (via WinCon.h, include Windows.h)|
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