ID3D10BlendState1 interface (d3d10_1.h)
This blend-state interface accesses blending state for a Direct3D 10.1 device for the output-merger stage.
Inheritance
The ID3D10BlendState1 interface inherits from ID3D10BlendState. ID3D10BlendState1 also has these types of members:
Methods
The ID3D10BlendState1 interface has these methods.
ID3D10BlendState1::GetDesc1 Get the blend state. (ID3D10BlendState1.GetDesc1) |
Remarks
Blending combines two pixel values. You have control over how the pixels are blended by using a predefined set of blending operations, as well as preblending operations. The Blending Block Diagram shows conceptually how blending works.
To create a blend-state interface, call ID3D10Device1::CreateBlendState1. To initialize the blend state, call ID3D10Device::OMSetBlendState.
This method requires Windows Vista Service Pack 1.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10_1.h |
See also
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