D3D11_BUFFER_UAV_FLAG enumeration (d3d11.h)
Identifies unordered-access view options for a buffer resource.
Syntax
typedef enum D3D11_BUFFER_UAV_FLAG {
D3D11_BUFFER_UAV_FLAG_RAW = 0x1,
D3D11_BUFFER_UAV_FLAG_APPEND = 0x2,
D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4
} ;
Constants
D3D11_BUFFER_UAV_FLAG_RAW Value: 0x1 Resource contains raw, unstructured data. Requires the UAV format to be DXGI_FORMAT_R32_TYPELESS. For more info about raw viewing of buffers, see Raw Views of Buffers. |
D3D11_BUFFER_UAV_FLAG_APPEND Value: 0x2 Allow data to be appended to the end of the buffer. D3D11_BUFFER_UAV_FLAG_APPEND flag must also be used for any view that will be used as a AppendStructuredBuffer or a ConsumeStructuredBuffer. Requires the UAV format to be DXGI_FORMAT_UNKNOWN. |
D3D11_BUFFER_UAV_FLAG_COUNTER Value: 0x4 Adds a counter to the unordered-access-view buffer. D3D11_BUFFER_UAV_FLAG_COUNTER can only be used on a UAV that is a RWStructuredBuffer and it enables the functionality needed for the IncrementCounter and DecrementCounter methods in HLSL. Requires the UAV format to be DXGI_FORMAT_UNKNOWN. |
Requirements
Requirement | Value |
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Header | d3d11.h |