D3D11_DSV_DIMENSION enumeration (d3d11.h)

Specifies how to access a resource used in a depth-stencil view.

Syntax

typedef enum D3D11_DSV_DIMENSION {
  D3D11_DSV_DIMENSION_UNKNOWN = 0,
  D3D11_DSV_DIMENSION_TEXTURE1D = 1,
  D3D11_DSV_DIMENSION_TEXTURE1DARRAY = 2,
  D3D11_DSV_DIMENSION_TEXTURE2D = 3,
  D3D11_DSV_DIMENSION_TEXTURE2DARRAY = 4,
  D3D11_DSV_DIMENSION_TEXTURE2DMS = 5,
  D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY = 6
} ;

Constants

 
D3D11_DSV_DIMENSION_UNKNOWN
Value: 0
D3D11_DSV_DIMENSION_UNKNOWN is not a valid value for D3D11_DEPTH_STENCIL_VIEW_DESC and is not used.
D3D11_DSV_DIMENSION_TEXTURE1D
Value: 1
The resource will be accessed as a 1D texture.
D3D11_DSV_DIMENSION_TEXTURE1DARRAY
Value: 2
The resource will be accessed as an array of 1D textures.
D3D11_DSV_DIMENSION_TEXTURE2D
Value: 3
The resource will be accessed as a 2D texture.
D3D11_DSV_DIMENSION_TEXTURE2DARRAY
Value: 4
The resource will be accessed as an array of 2D textures.
D3D11_DSV_DIMENSION_TEXTURE2DMS
Value: 5
The resource will be accessed as a 2D texture with multisampling.
D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY
Value: 6
The resource will be accessed as an array of 2D textures with multisampling.

Remarks

This enumeration is used in D3D11_DEPTH_STENCIL_VIEW_DESC to create a depth-stencil view.

Requirements

Requirement Value
Header d3d11.h

See also

Resource Enumerations