ID3D11Asynchronous interface (d3d11.h)

This interface encapsulates methods for retrieving data from the GPU asynchronously.

Inheritance

The ID3D11Asynchronous interface inherits from ID3D11DeviceChild. ID3D11Asynchronous also has these types of members:

Methods

The ID3D11Asynchronous interface has these methods.

 
ID3D11Asynchronous::GetDataSize

Get the size of the data (in bytes) that is output when calling ID3D11DeviceContext::GetData.

Remarks

There are three types of asynchronous interfaces, all of which inherit this interface:

  • ID3D11Query - Queries information from the GPU.
  • ID3D11Predicate - Determines whether a piece of geometry should be processed or not depending on the results of a previous draw call.
  • ID3D11Counter - Measures GPU performance.

Requirements

Requirement Value
Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11.h

See also

Core Interfaces

ID3D11DeviceChild