ID3D11Asynchronous interface (d3d11.h)
This interface encapsulates methods for retrieving data from the GPU asynchronously.
Inheritance
The ID3D11Asynchronous interface inherits from ID3D11DeviceChild. ID3D11Asynchronous also has these types of members:
Methods
The ID3D11Asynchronous interface has these methods.
ID3D11Asynchronous::GetDataSize Get the size of the data (in bytes) that is output when calling ID3D11DeviceContext::GetData. |
Remarks
There are three types of asynchronous interfaces, all of which inherit this interface:
- ID3D11Query - Queries information from the GPU.
- ID3D11Predicate - Determines whether a piece of geometry should be processed or not depending on the results of a previous draw call.
- ID3D11Counter - Measures GPU performance.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |